Delta Velocity (Delta V) is an exploration of how movement can be captured and translated into visual and interactive design.  

There are three main sections to Delta V  

DELTA V 1.0  
A study of visualising kinetic energy and processes of movement. The processes of transport in London are constant, we interact with them daily and take the mechanisms for granted. These visuals have informed digital animations and coded Java systems known as processing. 

DELTA V 2.0  
A study of how digital materials can interact and be influenced by movement. This starts with an expansion on the processing system to track human movement that has informed a series of prints. Alongside this, research began to explore the functions of e-textiles and soft circuits within fabrics.  

DELTA V 3.0  
A study of how textiles can interact and have function. This has been achieved by concluding the research of DV 1 & 2 to create a final collection of high performance fabrics designed for sportswear applications.  

By creating digitally constant fabrics, there will be an ongoing reaction between the athlete and their surroundings, in addition to the fabric itself. It can be used at night as a safety mechanism, or within a competitive arena; allowing more of a visual relationship between the athlete and their supporters. The interaction process of the garment with the user can also serve as an encouragement to perform better. The more rapid the motion, the more rapid the response- the athlete can compete with the garment to perform faster. 

The Delta V concept is working towards bridging the gap of analogue and digital clothing. This takes the fabric away from being a low performance item that has no evolving function when it is worn and creates a fabric that will constantly be purposeful over its lifetime.  

For the full project, please visit deltav.andrewgraeme.com
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